

I don't know the precise details of how the rating is calculated, but conceptually it's done by comparing your lap times at a particular track with the reference_value in track.ini, reference_value being a lap time in seconds, probably representing par. However most of us will be slower than that, and will have ratings greater than 1.0. If you're even better than that, your rating will be less than 1.0.
#ROAD ALANTA NOGRIPRACING GT LEGENDS DRIVER#
Note that 1.0 should not be interpreted as 'average' - you need to be a very good driver to achieve a 1.0 rating. This is a measurement of the skill of the player, with 1.0 representing a par rating. The first concept that needs to be understood is normalized player time, or npt for short. For driver.ini, some mods have separate driver.ini files for each race that occurred within the championship - these files exist within the track directories and override the normal driver.ini at that track only.

If there isn't, the standard track.ini is used.
#ROAD ALANTA NOGRIPRACING GT LEGENDS MOD#
For track.ini, there may or may not be a track.ini file designed explicitly for the mod you're running. The mods all have their own versions of these files, generally with a two character code representing the mod appearing somewhere within the file name.

When I talk about altering certain files, I'll use their original GPL names. It's possible some things don't work quite as described if your aim is to speed up the AI. One disclaimer - I'm a slow driver, consequently my experience is with slowing the AI down, not speeding it up. Make the AI faster or slower at one particular track.Īdjust the spread of the AI times, producing either a tightly bunched field, or one that's quite spread out. With this information, you should be able to. This will work both for the original GPL and for mods - the same process works for both. My intention in this post is to give you enough information to enable you to tailor AI speeds how you wish.
